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Devlog
Submission to I Can't Draw But Want To Make A Game (Again)
duckball
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Devlog
duckball got Honorable Mention!!!
June 29, 2020
by
bunnyinwolfsclothing
Out of 400 submissions, I got an honorable mention!! I honestly did NOT expect this considering how many great games were submitted to the jam, but I'm super happy with this result! :) Also, I upload...
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devlog #12 - Final devlog for the jam!
June 11, 2020
by
bunnyinwolfsclothing
Final update and polish for the extent of the game jam! :) I'm pretty happy with how it turned out. I added in the final voiced lines, adjusted some of the objects in the scene, added more trash to pi...
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devlog #11 - Adding in voices!
June 10, 2020
by
bunnyinwolfsclothing
I spent about an hour adding in the voiced lines and NPC grunts from my sister! Small update to the game, but I feel like it's way funnier now. Each NPC has about 5-15 different grunts that are chosen...
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devlog #10 - Polish and setting up itch.io page
June 08, 2020
by
bunnyinwolfsclothing
So, I've been writing up my devlog entries in a Google Doc in my project folder, but decided to migrate them here to itch! :) So I started today by migrating those posts over. I also started working o...
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devlog #9 - DUCKBALL but all in lowercase
June 07, 2020
by
bunnyinwolfsclothing
I barely worked on the game today. Been a bit busy today, but I did get to work on the banner/thumbnail image for the game! I tried adding in the trash, but it looked way too cluttered, so I just sett...
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devlog #8 - Roll credits!
June 07, 2020
by
bunnyinwolfsclothing
I added the credit roll and some adjustments to the UI today. Slowly entering that testing/polishing phase :) In my rough project timeline, I’m exactly where I should be at this point haha. My siste...
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devlog #7 - First draft of game is done
June 07, 2020
by
bunnyinwolfsclothing
Made the first draft for the level and added the rest of the sfx. I think I coded, but I honestly don’t remember at this point aha. If anything, it was very minimal. Most of today went towards makin...
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devlog #6 - Some audio
June 07, 2020
by
bunnyinwolfsclothing
I didn’t really have time to work on much today. I only had time to add some basic SFX to the game. So tomorrow, I plan on working on a lot more!...
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devlog #5 - All the systems
June 07, 2020
by
bunnyinwolfsclothing
A lot of scripting today. Like. A lot. I made scripts for the time limit, score system, dialogue, the UI, and the overall game manager. I honestly took some shortcuts for the game events, but it shoul...
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devlog #4 - Objects
June 07, 2020
by
bunnyinwolfsclothing
As I said previously, I was pretty busy today, so only had time to spend like an hour on the game. I made the rest of the sticky prop objects. Might add more later if I need to. 19 total objects! Thin...
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devlog #3 - Non-dominant hand art
June 07, 2020
by
bunnyinwolfsclothing
I was able to make a majority of the main character assets for the game today. I was looking into implementing the dialogue system, but will have to save that for tomorrow or Tuesday for now. Not much...
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devlog #2 - The whole core
June 07, 2020
by
bunnyinwolfsclothing
I put together a lot today. Basically implemented all of the core features: rolling ball, sticky objects, increasing volume/object absorption, bouncy surfaces, moving beachgoer. I originally had plans...
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devlog #1 - The start
June 07, 2020
by
bunnyinwolfsclothing
S aw the prompt for the game jam and immediately thought of Katamari Damacy but it’s a beach cleanup. Honestly though, I’ve been thinking about how Katamari was probably implemented for the past c...
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