devlog #5 - All the systems
duckball » Devlog
A lot of scripting today. Like. A lot. I made scripts for the time limit, score system, dialogue, the UI, and the overall game manager. I honestly took some shortcuts for the game events, but it should be okay for now (at least for the jam).
It’s starting to actually look like a game now!
... No. Not that one...
This one.
Next plan is to: add audio, make a title screen graphic, make those beach umbrella assets, and just start designing the overall level. Will also need to make terribly drawn skybox textures somewhere along the way.
Also, this isn’t next in my plans, but I’m starting to think about things to add/change during the polish stage.
- Add shadows to NPCs / objects
- Cell shading for the player character ball
- Particle effects on ball
- Better NPC movement
- A more balanced scoring system
Get duckball
duckball
Bounce on heads and eat trash at the beach. A game featuring an optimistic beach ball and a duck.
Status | Released |
Author | bunnyinwolfsclothing |
Tags | 3D, Cute, Multiple Endings, My First Game Jam, Short, Singleplayer, Third Person |
More posts
- duckball got Honorable Mention!!!Jun 29, 2020
- devlog #12 - Final devlog for the jam!Jun 11, 2020
- devlog #11 - Adding in voices!Jun 10, 2020
- devlog #10 - Polish and setting up itch.io pageJun 08, 2020
- devlog #9 - DUCKBALL but all in lowercaseJun 07, 2020
- devlog #8 - Roll credits!Jun 07, 2020
- devlog #7 - First draft of game is doneJun 07, 2020
- devlog #6 - Some audioJun 07, 2020
- devlog #4 - ObjectsJun 07, 2020
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