devlog #2 - The whole core
I put together a lot today. Basically implemented all of the core features: rolling ball, sticky objects, increasing volume/object absorption, bouncy surfaces, moving beachgoer.
I originally had plans to make the camera view orthographic, but after bouncing on a surface, I found it way easier in perspective view. I was working on a script to adjust the orthographic zoom size smoothly, but I’m glad that I didn’t finish the script before I decided to make this change haha.
Since I finished the prototyping stage earlier than I thought, I’ll start making more beautiful artwork tomorrow to add to the game. ;) Will also start working on implementing the dialogue/UI system.
Get duckball
duckball
Bounce on heads and eat trash at the beach. A game featuring an optimistic beach ball and a duck.
Status | Released |
Author | bunnyinwolfsclothing |
Tags | 3D, Cute, Multiple Endings, My First Game Jam, Short, Singleplayer, Third Person |
More posts
- duckball got Honorable Mention!!!Jun 29, 2020
- devlog #12 - Final devlog for the jam!Jun 11, 2020
- devlog #11 - Adding in voices!Jun 10, 2020
- devlog #10 - Polish and setting up itch.io pageJun 08, 2020
- devlog #9 - DUCKBALL but all in lowercaseJun 07, 2020
- devlog #8 - Roll credits!Jun 07, 2020
- devlog #7 - First draft of game is doneJun 07, 2020
- devlog #6 - Some audioJun 07, 2020
- devlog #5 - All the systemsJun 07, 2020
- devlog #4 - ObjectsJun 07, 2020
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