devlog #3 - Non-dominant hand art
I was able to make a majority of the main character assets for the game today. I was looking into implementing the dialogue system, but will have to save that for tomorrow or Tuesday for now. Not much to say... except that it’s freakin’ beautiful :)
Only scripting that I did today was this super short script that “animated” the characters by cycling through two textures (with an exception of the duck. It got THREE whole textures).
I’ll be pretty busy tomorrow with stuff, so I may or may not have much time to work on the game. So I’ll just state my plan for whenever I do have time to work on it again:
- Add at least 5-8 more different sticky objects (currently only have radish, sunscreen, ring, ice cream)
- Create bouncy objects (beach umbrella, tents,
- Implement scoring system based on:
- Heads hit
- First hit gives more points than subsequent hits
- Wandering heads have more points
- Hitting a duck will subtract points
- Items absorbed
- Different items have different values
- Dialogue System
- Timer
- Beach Environment
And then for when I need a break from work, I plan on working on the actual dialogue/general story in between.
Points to anyone who gets these references lol
Get duckball
duckball
Bounce on heads and eat trash at the beach. A game featuring an optimistic beach ball and a duck.
Status | Released |
Author | bunnyinwolfsclothing |
Tags | 3D, Cute, Multiple Endings, My First Game Jam, Short, Singleplayer, Third Person |
More posts
- duckball got Honorable Mention!!!Jun 29, 2020
- devlog #12 - Final devlog for the jam!Jun 11, 2020
- devlog #11 - Adding in voices!Jun 10, 2020
- devlog #10 - Polish and setting up itch.io pageJun 08, 2020
- devlog #9 - DUCKBALL but all in lowercaseJun 07, 2020
- devlog #8 - Roll credits!Jun 07, 2020
- devlog #7 - First draft of game is doneJun 07, 2020
- devlog #6 - Some audioJun 07, 2020
- devlog #5 - All the systemsJun 07, 2020
- devlog #4 - ObjectsJun 07, 2020
Leave a comment
Log in with itch.io to leave a comment.